The rules
One coin. Hidden pictures open one file at a time, and trading reveals them. When a file seals, its pot is paid in SOL to the five wallets that won it, and each one is sent one of the file's five editions.
The six rules
A file opens every 4 hours, and a new high seals it early.
The clock runs on fixed 4-hour slots from the coin's first trade, so every scheduled seal is known in advance. When the market cap reaches a new line, the open file seals at once, and every line seals its own file, however fast they come. The slot keeps running: the next file gets what is left of it, not a fresh 4 hours. If that happens in the last 5 minutes of a slot, the next file gets 5 minutes. Four hours is the setting at launch.
Time reveals the picture; trading reveals it faster.
The clock sets the floor: a third of the way through the slot, at least a third of the tiles are showing, whether or not anyone trades. The closer the market cap gets to the next line, the faster tiles come off, and a new high reveals the rest at once.
The pot is a share of the creator fees earned while the file was open.
Below a $100K market cap, 100% of every fee goes to the pot. From $100K: 30% to the pot, 20% to the kings' daily SOL yield (rule 5), and 50% to the studio. 10% of each pot carries into the next file's pot. The pot shown on the page is the amount that gets paid.
Five winners split every pot, and all five are paid in SOL.
30% to the king, the highest hold score at the seal: every wallet holding $LARP is scored by its tokens times its hold boost, whether or not it traded this file, and holding longer without selling raises the boost, up to 10×. 20% to the biggest buyer of this file, the wallet that bought the most $LARP while this file was open and still holds it at the seal: only this file's buys count, and the hold boost plays no part. 30% to the top volume, the most SOL traded while this file was open, buys and sells, by a wallet that still holds at least a tenth of what it bought. 10% each to two random holders, drawn after the seal from every wallet holding at least 100,000 tokens, with one ticket for every 1× of its hold boost.
Five editions per file, and one of them is the king.
Five NFTs on Solana, sent straight to the five winners' wallets right after the file seals: #1 the king, #2 the biggest buyer, #3 the top volume, #4 and #5 the two random holders. Every edition carries the file's clip; the king's still is the picture, and the other four each show a different shot from the clip. The kings of files #1 to #50 are the Genesis set, and only they earn the daily SOL yield in rule 3, for as long as they are held. The set is fixed at fifty and never grows. One edition per wallet per file: the slots are filled in the order king, top volume, biggest buyer, random, and a wallet that already has a slot is skipped for the rest. Across files there is no limit.
If a rule is ever adjusted, it happens between files, never during one.
The change is posted on the site and on X before the next file opens, and it never touches the file that is open.
How each rule is measured
A file's window
From the first trade after the previous seal to the trade that seals it, both included. On the clock, it ends at the second the slot runs out. Both ends are published, as a transaction signature or a timestamp. File #1 opens at the coin's first trade.
The clock
4-hour slots counted from the coin's first trade. An early seal does not move the slots. The one exception: a new high in the last 5 minutes of a slot resets the clock to 5 minutes, so the next file always gets at least that, and the slots count on from that new end.
The market-cap lines
Graduation, then every $100K from $100K to $1M, then every $1M after that, with no end. A line counts the first time the market cap reaches it and never again: $200K, back down to $100K, then back up to $200K seals nothing, and the next line that counts is $300K. The live board always shows the market cap and the next line.
Lines in a rush
No line is ever skipped. If the market cap passes several lines close together, each one seals its own file at the trade that reaches it, in order, counting the trades since the line before, and each file pays its own five winners. The board shows them one after another, each picture with its clip and winners, and the next file opens behind them. Trading never stops counting: every trade belongs to exactly one file.
Market cap
The price of the coin's latest trade times its supply on chain, in US dollars at the live SOL price, the same way DexScreener shows it. Burned tokens are not part of the supply. Each file reads the supply from the chain as it starts, the moment the file before it seals, and keeps it until it seals; its payout sheet states it. File #1 uses the supply right after the launch burn.
Fees
Pump.fun's own creator fee: 0.30% on the bonding curve, then the pool's rate by market cap after graduation. LARP FILES adds no fee of its own. In the launch minute, pump.fun's own fee sharing locks 100% of the coin's creator fees to the published fees wallet, for good: nobody, the studio included, can redirect them, and anyone can trigger their payout. Every share in rule 3 is split out of the fees wallet.
The split (rule 3)
Set by the highest market cap the coin has ever reached, never the current one, so it only moves one way. Each share comes off a fee before the fee reaches the pot, so a pot shown on the page never shrinks. Every payout sheet states the studio's SOL for that file.
The balance check
Right after every seal, every holder's $LARP balance is read from the chain. If neither of our two data providers can read it, nothing is paid until one does. A payout is never worked out without it.
The hold boost
1×, plus 1× for every full day a wallet has held its tokens without selling any or moving any out, up to 10×. Buying more never resets it: new tokens start at 1×, and the tokens already held keep their days. Any sell, or tokens leaving the wallet, restarts everything the wallet still holds at 1× from that moment. Winning never resets it. Tokens that arrive from another wallet start at 1× from the balance check that first sees them, so moving a bag to a fresh wallet starts it over. The boost counts days, not files: every file, whether it seals on the clock or at a new high, scores every holder at its seal.
The king
The highest hold score at the seal. A wallet's hold score adds up tokens × their boost over the tokens it held at the seal and still holds at the balance check. A wallet that bought 1M tokens six days ago and never sold scores 7M; a wallet that bought 5M during this file scores 5M. Tokens bought after the seal count from the next file. A position worth less than 0.05 SOL at the sealing price does not rank.
The biggest buyer
This file only. Tokens bought minus tokens sold during the window, capped at how much the wallet's balance grew between the balance check at the previous seal and this one. Buys from earlier files never count. Tokens moved to another wallet do not count, and tokens moved in never do. No boost. A position worth less than 0.05 SOL at the sealing price does not rank.
The top volume
This file only. Every buy and sell by the wallet during the window, added up in SOL, from pump.fun's own trade records. A wallet wins only if, at the balance check, it still holds at least 10% of the tokens it bought in the window, so a bot that buys and sells everything cannot win.
The two random holders
Drawn from every wallet holding at least 100,000 tokens through the seal and at the balance check, apart from the winners above. Each wallet gets tickets equal to its hold boost, 1 to 10, whatever the size of its bag. It is a balance, not activity, so a wallet that has simply held since an earlier file is in. The seed is the hash of the first finalized Solana block at least 10 slots after the balance check, so nobody can know the winners before the balances are fixed. Anyone can replay the draw: sort the eligible wallets by address; for i = 0, 1, 2 and on, read the SHA-256 of the text seed:i as a number, divide it by the total tickets and keep the remainder; the winner is the first wallet whose running total of tickets is greater than that remainder, and a wallet already drawn is skipped.
The kings' daily yield
At 00:00 UTC every day, the holders of the minted Genesis kings share that day's 20% equally, one share per king. Only minted kings count, so the share starts at the whole day's yield for the first king and settles at a fiftieth once file #50 has sealed; after that it never dilutes again. A king earns a day only if the same wallet held it through the whole day, or it was minted that day and is still with its winner, so a king bought just before 00:00 earns from the next day. Listing a king for sale does not stop it earning, as long as the listing leaves the king in the seller's wallet. A king moved into a marketplace's own contract can't be paid that day, because the payment would never reach the seller; its share goes to the other kings. A king the studio still holds does not earn. A day's yield under 0.5 SOL rolls into the next day instead of paying dust. Every daily run is published with the slot its holders were read at, the amount per king and every signature.
A prize nobody qualifies for
That share rolls into the next file's pot.
Who can never win
Our own published wallets (the creator, the Reserve wallet and every wallet the fees pass through) and contract accounts: the bonding curve, the pool, the reserve lock, a marketplace's escrow, and any other address with no private key. Nobody else is excluded.
Linked wallets
After each file we check whether any winner sent SOL or $LARP to, or received them from, a wallet that sold during that file. It never changes a payout; if a pattern shows up, the rules change from a later file.
Payout sheets
Worked out and paid automatically right after each seal, and published with every winning wallet, every SOL amount, both ends of the window, the supply the market cap was measured on, the balance-check slots, the top hold scores, the draw's seed and tickets, and every payment signature. If a sheet is ever shown to be wrong against the chain, the correction is published.
The tokens
The supply
1 billion $LARP at launch, like every pump.fun coin. Burns lower it, and the market cap counts only what is left.
The launch buy
The studio's only buy is the coin's first trade, 30% of the supply, bought on the bonding curve from the published creator wallet. In the same minute, 5% of the supply is burned and 25% is locked in a Streamflow contract: the reserve.
The launch burn
50 million tokens, 5% of the supply, burned in the launch minute. It is the coin's one scheduled burn, with its signature on the receipts page.
The reserve lock
250 million tokens, 25% of the supply, released evenly every day for 18 months (548 days) from launch, about 456,000 a day. There is no cliff and no lump. It can only release to the Reserve wallet, and nobody can change or cancel it.
The Reserve wallet
What it does with its tokens is open. It may hand them out as rewards, keep them, sell them or burn them; there is no promise either way. Every outflow is posted on the receipts page before it moves, with who, how much, why and the signature, and a decision about how the reserve is used is stated before it is acted on.
Ideas for the reserve, not promises
Bounties for threads that expose larpers with proof, paid in credit and tokens (public accounts acting in public only, never private people); drops to wallets at the 10× hold boost; bonuses for Genesis king holders; paying artists and clippers, and meme contests; buying editions back from holders; selling some for SOL to top up pots on quiet days; burning part of a day's release; letting Genesis king holders vote on what a month's release is used for.
What never happens
- No side wallets, no bundles. The studio's only buy is the coin's first trade: 30% of the supply, 5% burned and 25% locked in Streamflow in the same minute. Apart from that one buy, the creator wallet never trades the coin, and it can never win a file.
- Nothing pays itself from anywhere hidden. Every payout, every edition and every Reserve wallet outflow leaves a wallet listed on the receipts page, with its signature.
- No pot is ever reduced after it is shown. The studio's share is taken before a fee reaches the pot, never from it.
- The coin's creator fees can never be redirected: pump.fun's own fee sharing locks them to the published fees wallet, on chain, for good.
- The reserve lock can't be cancelled, and it can only release to the Reserve wallet. Its size, schedule and recipient are fixed in the contract.
Common questions
I bought a king just before 00:00 UTC. Does it earn today?
No. A king earns a day only if the same wallet held it through the whole day, so it earns from the next day.
I listed my king for sale. Does it still earn?
Yes, as long as the listing leaves it in your wallet, which is how most marketplaces list. If a marketplace moves it into its own contract, that day's share can't reach you and goes to the other kings.
I sold a few tokens. Did I lose my boost?
Yes. Any sell restarts everything the wallet still holds at 1×. Buying more never resets it.
I moved tokens to my other wallet. What happens?
Both start over. The wallet that sent them restarts at 1× for what it still holds, and the tokens start at 1× in the new wallet from the next balance check.
Does winning reset my boost?
No.
Why didn't my buy count for the king?
Tokens bought after a file seals count from the next file. A file seals at the trade that reaches a new line, or at the second its clock runs out.
What if the price runs through several lines in seconds?
Every line still seals its own file and pays its own five winners. Going from $600K to $700K in twenty seconds seals the $600K file at the trade that reaches $600K and the $700K file at the trade that reaches $700K, with the twenty seconds of trading in between counting toward the $700K file. The board shows them one after another.
Can a new buyer win, or only long-time holders?
Both. The biggest buyer (20%) and the top volume (30%) count only this file's trading, with no hold boost, so new money can win them. The king rewards holding.
Can a small wallet win?
Yes. The two random editions use tickets equal to the hold boost, not the size of the bag: a wallet holding 100,000 tokens for nine days gets 10 tickets, the same as a whale that has held as long.
Can one wallet win more than once?
Not twice in the same file: one edition per wallet per file. Across files there is no limit.
I won an edition. Where do I see it?
It is sent straight to your wallet when the file seals, with nothing to claim. In Phantom, Solflare or Backpack it shows under Collectibles; if it isn't there, check the wallet's hidden list (in Phantom, the ••• next to Collectibles). Trading apps such as Axiom, Photon, BullX or GMGN usually don't show NFTs: paste your wallet address into Magic Eden or Solscan, or import the wallet into Phantom. A king earns its daily yield while it stays in your wallet, whether or not you can see it.
Can I sell or send my edition?
Yes. Every edition is a standard Solana NFT: you can send it to another wallet or list it on a marketplace such as Magic Eden or Tensor. A king that changes wallets earns from the next day, and a listing that leaves the king in your wallet keeps it earning.
Does the launch burn make the market-cap lines easier to hit?
No. A burn doesn't move the price; it lowers the supply, so the same price shows a lower market cap. Each line needs a little more price, exactly as DexScreener shows it.
When does the reserve start releasing?
At launch. It releases evenly every day for 18 months (548 days), about 456,000 tokens a day, with no cliff and no lump.
What is the reserve for?
That is open on purpose. The ideas include bounties for threads that expose larpers, drops to long-time holders, bonuses for king holders, paying artists and topping up pots, but none of them is a promise. Every outflow is posted before it moves.
How do I check a payout?
Every file's receipts list the winners, the amounts, the signatures, the top hold scores, and the draw's seed and tickets, with the sheet itself to download. The draw can be replayed with the recipe under "The two random holders".
Changes
Version 11 is the version in force at launch. Every later change will be listed here with its date and the first file it applies to.
larpfiles.com · rules version 11 · the short version · receipts · Disclosure